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Reference

Classes

Rogue · Midnight & Grace
Druid · Sage & Chaos
Guardian · Valor & Blade
Seraph · Splendor & Valor
Wizard
Sorcerer · Chaos & Midnight
Bard
Ranger · Bone & Sage
Fighter
Warrior · Blade & Bone

Foundations

Rogue: Nightwalker (spellcast: Agility)
Druid: Warden of Renewal (spellcast: Intuition)
Guardian: Stalwart
Seraph: Battle angel (spellcast: Strength)
Warrior: Call of the slayer
Ranger: Huntmaster (spellcast: Precision)
Sorcerer: Elemental Origin (spellcast: Intuition)

Domains

Grace
Midnight
Valor
Splendor
Blade
Bone
Chaos
Sage

Heritage: Ancestries

There will be 27 ancestries upon release.

Heritage: Lineages

Katari
Galapa
Stonekin
Half-giant
Clank
Dwarf (unconfirmed)
Genassi (unconfirmed)
Daemon (unconfirmed)
Turtlefolk (unconfirmed)

Heritage: Communities

Seaborne
Brightborne
Wildborne
Wanderborne

Traits

Agility
Strength
Precision
Intuition
Presence
Knowledge

Domains cards

Spells (level 1)

Deft deceiver (Grace ability)
Pick & pull (Midnight ability)
I am your shield (Valor ability)
Forceful push (Valor ability)
Not good enough (Blade ability)
I see it coming (Bone ability)
Enrapture (Grace ability)

Abilities (level 1)

Rain of blades (Midnight spell)
? ward (Chaos spell)
Vicious entangle (Sage spell)
Bolt beacon (Splendor spell)

Items

Weapons

Scepter: 1d8
Daggers: 1d10
Arcane gauntlet: 1d10

Armor & clothing

Leather armor: 3
Breastplate armor: 5